20 random bookmarks

2026-07-24

57.

The lazy yet foxy jackdaw I love jumped over my quick brown sphinx dog of quartz

archives.miloush.net/michkap/archive/2007/03/20/1917602.html

2026-06-26

52.

The Joy and Power of Understanding

binaryigor.com/the-joy-and-power-of-understanding.html

2026-06-19

49.

What was nice about the UI of Windows 2000

movq.de/blog/postings/2026-06-16/0/POSTING-en.html

2026-05-21

46.

UUP (Unified Update Platform) Generation Project (v2.4.18) [by @rgadguard & whatever127]

uup.rg-adguard.net

An archive of various Windows 10 and Windows 11 builds.

2026-05-20

45.

Haskell for all: Type out the code

haskellforall.com/2026/05/type-out-the-code

2026-01-07

39.

Semantic Compression

caseymuratori.com/blog_0015

In other words, revisiting the code you've already written and making it more concise could improve its readability (and also why code review is a thing).

This also aligns with the "Writing code that is easy for others to read" chapter in the Programmer's Brain book.

2025-12-20

37.

SwiftUI Field Guide

www.swiftuifieldguide.com

2025-12-15

34.

Ink & Switch

www.inkandswitch.com

2025-10-01

31.

SadServers - Linux & DevOps Troubleshooting Interviews

sadservers.com

2025-08-20

27.

Design foundations from idea to interface - WWDC25 - Videos - Apple Developer

developer.apple.com/videos/play/wwdc2025/359

Just a simple demo of transforming one iOS app design to another where upon using an app we try to ask to the following questions:

- Where am I?

The app should make it clear right away, so Im not left wondering where I am or how I got here

- What can I do?

I shouldn't have to guess – actions should be clear and easy to understand

- Where can I go?

A clear sense of next steps to keep the flow going and helps me avoid hesitation or second-guessing

I wish some professional software answered those questions. As well as mine, really. Should rewatch it from time to time.

2025-08-19

25.

No Comment

prog21.dadgum.com/57.html

2025-08-13

24.

Coding Without a Laptop - Two Weeks with AR Glasses and Linux on Android | Hold The Robot

holdtherobot.com/blog/2025/05/11/linux-on-android-with-ar-glasses

2025-07-30

22.

If it cites em dashes as proof, it came from a tool. § Scott Smitelli

www.scottsmitelli.com/articles/em-dash-tool

The language models’ greatest feat is also their most significant drawback—by absorbing the personal voice from every piece of content they have ever encountered, they produce a whole bunch of nonspecific, generic, mean-reverting Whatever that manages to say much but convey very little. All it can ever be is a circumlocution machine. It won’t tell deeply embarrassing tales of its youth, wear its grudges on its sleeve, passionately hold an unpopular position, or tug at threads without knowing ahead of time what the other end might be attached to. It doesn’t wander off onto interesting tangents that bring the reader along on a little shared journey of discovery. It has no discernible soul, no passion for its work, no real ability to justify the screen space it has filled up—let alone the time and attention the reader is now giving it. We can tell when it’s genuine. God dammit, we can tell.

2025-07-28

21.

Overview of last 20 years of DBMSs

db.cs.cmu.edu/papers/2024/whatgoesaround-sigmodrec2024.pdf

And some talk about SQL and relational models.

2025-07-25

20.

Multi-Version Concurrency Control in Postgres (its funny)

www.cs.cmu.edu/~pavlo/blog/2023/04/the-part-of-postgresql-we-hate-the-most.html

2025-07-15

19.

I Want to Love Linux. It Doesn’t Love Me Back: Post 4 – Wayland Is Growing Up. And Now We Don’t Have a Choice — fireborn

fireborn.mataroa.blog/blog/i-want-to-love-linux-it-doesnt-love-me-back-post-4-wayland-is-growing-up-and-now-we-dont-have-a-choice

2025-07-03

17.

Test your click speed - InstantClick

instantclick.io/click-test

2025-06-30

14.

Community-driven shader library for Godot

godotshaders.com

2025-06-15

13.

Jayvee Enaguas | dafont.com

www.dafont.com/jayvee-d-enaguas.d2725

2025-06-01

8.

UI Density || Matthew Ström, designer-leader

matthewstrom.com/writing/ui-density

Designing for UI density goes beyond the visual aspects of an interface. It includes all the implicit and explicit design decisions we make, and all the information we choose to show on the screen. It includes all time and the actions a user takes to get something valuable out of the software.

So, finally, a concrete definition of UI density: UI density is the value a user gets from the interface divided by the time and space the interface occupies.

Speed, usability, consistency, predictability, information richness, and functionality all play an important role in this equation. By taking account of all these aspects, we can understand why some interfaces succeed and others fail. And by designing for density, we can help people get more value out of the software we build.